Honor of Kings MMORPG lit green for development and what to expect

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Timi Studios of Tencent, the developer of Honor of Kings, plans to give the title a new twist in the MMORPG genre.

For starters, Honor of Kings is a mobile MOBA game that is almost exclusively available in China and is said to have 100 million daily active users. With such a massive and dedicated fan base, developing an Honor of Kings MMORPG doesn’t sound like a terrible business idea after all.

Honor of kings: a world in the making

Essentially, Honor of Kings is building a franchise in the gaming industry. After all, the game already has 105 beloved heroes, so the MMORPG, when done right, is sure to attract a larger audience. This isn’t the first time Tencent has ventured into something so outrageous, like when they combined Honor of Kings and Arena of Valor to become their next Esports big title for the year 2022.

The move certainly gives the game a multiverse feel, as current Honor of Kings players will be eager to play the new version of their favorite MOBA. Expect all the qualities of the MMORPG, such as the sociable interactions with peers, the PvP (player versus player) mode and, of course, a stunning aesthetic that could make gamers stay in the game longer.

So what’s the buzz around Honor of Kings anyway? Looking back, it’s just another game that expands into a different genre to cater to die-hard MMORPG fans.

Chinese developers’ obsession with MMORPGs

Trending genres in the gaming community have evolved over the years. The MMORPG in particular was successful when World of Warcraft debuted. Nonetheless, it would soon be overtaken by competitive MOBA genres, such as League of Legends and DotA 2. Then there are the battle royale themed games that make it the latest gaming craze.

While opinions vary as to which kind of game remains the best, Chinese developers are keen to put the MMORPG in the spotlight. However, it’s not just nostalgia that Chinese developers hope to deliver.

Instead, it’s an MMORPG with elements of virtual reality (VR). Notably, Chinese developer miHoYo plans to create an anime-like virtual world, the Sword Art Online franchise, by 2030. It all starts with their popular mobile RPG, Genshin Impact, which currently has 21 million registered users. .

Whereas a virtual world or a server that can accommodate a billion users seems unrealistic and presumably just a dream. This is still a vision of the enthusiastic developer, who plans to achieve it within a decade.

Augmented and virtual reality to rule the Internet of things

All kidding aside, the topics of augmented reality (AR) and VR technology are no longer part of a sci-fi movie. Earlier last week, social media giant Facebook was renamed Meta, which is short for metaverse.

There are already some AR apps being tested that will reach consumers soon. Therefore, all the innovation around building an RPG-based virtual world isn’t too crazy after all. We already have “virtual currencies” or cryptocurrencies available, which can certainly fit into the spending realm of the virtual world. As the major players lead the way in creating a digital utopia of living, virtual reality could certainly be on the roadmap for Honor of Kings: World for the foreseeable future.

Problem gambling concerns in MMORPGs

The MMORPG has its caveats, especially its social aspect, as it is notoriously known to be addicting to gambling. After all, games of the same genre can often be a slippery slope for users to spend hours or even days. to play.

Of course, other genres are responsible for gambling addiction among its players as well. But, in terms of hours spent, the MMORPG still takes the cake. This, of course, contradicts China’s restriction on its citizens from spending too much time playing video games.

In conclusion, excessive gambling always causes a debacle in those involved. On the one hand, it is the responsibility of oneself to have self-control and not fall into one’s own gambling addiction. While the other belief is that the government and responsible parties, such as developers of games themselves, should be concerned with the well-being of their user base.


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